About me
I am a game designer & graduate from the Georgia Institute of Technology. My other concentrations are in UX, practical applications of semi-autonomous agents, & software engineering.
All of these deal with systems of interaction between more-or-less independent components. While the internal logic of the actors & organization differs, these interconnected webs are directly comparable.
I’ve always had a an interest in the way a games’ mechanics create the themes, ‘message’, or ‘meaning’ of a game. Genres such as 4X “map games”, or old-school strategy-tactics hybrids in the vein of X-COM, may seem to have little thematic content; yet they train players into rigorous, unemotional consideration of their webs of possibilities. The medium is still the message.
Experiences
Operations Team Member
2019 - 2025 · Campus Recreation Center, Georgia Institute of Technology
- Handled upkeep & service of various facilities & machines.
- Fulfilled varied special requests & repairs for management on a day-to-day basis.
- Completed unstructured & unsupervised work in a thorough & timely fashion.
- Updated long out-of-date equipment inventory, assisted in updating spare parts stockpile & inventory.
- Completely re-organized tool cage, removing furniture to create work space.
- Wrote Standard Operating Procedures for various maintenance tasks, creating essential documentation.
- Consulted on long-term organizational planning for tools & toolkit selection, exercise machine parts & data tracking.
Courtesy Clerk
2018 - 2019 · Kroger
- Provived assistance to customers by carrying bags & directing to item locations.
- Maintained store cleanliness.
- Kept supplies of carts, shopping baskets and bags in order.
- Bagged customers groceries speedily.
Education
B.S. in Computational Media
2019 - 2026 · Georgia Institute of Technology
Computer Organization & Programming · Introduction to computer hardware, machine code & assembly language, & C programming
Algorithms - Design & Analysis · Basic techniques for design & analysis of efficient algorithms
Game AI · Practical Introduction to & Implementation of Game AI
- - Movement Grid, Path Network, & NavMesh Generation for A*
- - Finite State Machine creation, modification & intra-class competition
- - Fuzzy Logic design & use, steering simulated vehicle on track
- - Procedurally Generated Landscape
Projects
Junior Design
GA Tech’s Junior Design Program matches groups of Computer Science & Computational Media students with outside ‘clients’ who need assistance. My team matched with Restoration Atlanta (“RATL”) to create a attendance-tracking webapp which was as easy to use as a paper checklist.
Senior Capstone: Game Studio
One of the final requirements of any degree awarded by the Georgia Institute of Technology is the Senior Capstone, a semester-long studio which produces a working prototype of a video game, or other piece of interactive media. This prototype is ideally a “vertical slice” of gameplay, effectively a miniature version of the entire game. My team created Lost Time, a laid-back interactive narrative; to which I contributed the Dialogue Front-End & implemented the UI.
Game Design Club Student Project: Melody Star
Melody Star is a rythym/piano-playing game developed by Georgia Tech students through the VGDev club. I contributed the art, story and writing for the pixel art band.
Hobbies
- Fitness: Lifting, Running, Rucking, Indoor Bouldering
- Video Games: Playing then journaling about games, with especial eye towards the interface of their design & aesthetics
- Reading: History, Biographies, Memoirs, Philosophy, various flavours of Fiction from Victorian novels to pulp; Gene Wolfe to Robert E. Howard, Shakespeare to Tolkien, William Gibson to Ernst Jünger
